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GOSS Atlantic Wall - CW Beach Landings

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Juno Beach Raw, unedited video of  Sword Subphase 1 Beach Landing . Google Drive link to all the  videos & pictures of Atlantic Wall Campaign Playthrough . Subphase 1 AM June 6th Commonwealth Beach Landings Decided to swim all the DD tanks ashore. Reducing german fire power (by having units in front of WNs) is worth the risk. They drifted all over Juno including off map and thus eliminated. But barely at all on Gold. DD drifted into ASL tournament and caught fire Juno suffered getting through beach obstacles. Gold did not fair much better. Few step losses, other than DD, though. End of Step 1, Landing Allies took a beating, bunch more pins. Germans fire took out a couple steps in return. Including one from the 88 not shown below because I forgot until later. The 88 on Gold also took out a step. Hey ho! Juno DD gunners did a smashing good job! Taking out three steps of WNs on the flanks. Juno German and Allied fire (End of Step 3)  Gold German and Allied fire (End of S...

GOSS Atlantic Wall - Air landings and German Response

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Men of the 6th Airborne Division Weather forecasts be damned, the Order of the Day has been given and the men of the 6th, 82nd and 101st Airborne Divisions shuffled onto their transports. Guided by their Pathfinders  they have jumped into the night sky over Normandy France. CW 6th AB Sector The Red Devils  had a relatively safe and wildly disorganized landing. Couple units on Extended Scatter track. Only three Coys worth of FoW units in dead pile (GOSS AW paratroops are broken down into companies and a few dummies mixed in. No player knows what those FoW counters contain until regrouped). Pegasus Bridges were of course captured and the Merville Battery mission failed. Only got three FoWs regrouped. One via blowing that bridge over the Dives. My attempt to establish communication with Pegasus Bridge was rebuffed. During 2nd movement, Fritz was able to get stronger units and an Eng blocking my path. Given that the rules say no regrouping for the next three turns (all of Ju...

Soldiers, Sailors, and Airmen of the Allied Expeditionary Force!

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Soldiers, Sailors, and Airmen of the Allied Expeditionary Force! You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hope and prayers of liberty-loving people everywhere march with you. In company with our brave Allies and brothers-in-arms on other Fronts, you will bring about the destruction of the German war machine, the elimination of Nazi tyranny over the oppressed peoples of Europe, and security for ourselves in a free world. Your task will not be an easy one. Your enemy is well trained, well equipped and battle-hardened. He will fight savagely. But this is the year 1944! Much has happened since the Nazi triumphs of 1940-41. The United Nations have inflicted upon the Germans great defeats, in open battle, man-to-man. Our air offensive has seriously reduced their strength in the air and their capacity to wage war on the ground. Our Home Fronts have given us an overwhelming superiority in weapons and...

Campaign for North Africa Rules Ambiguity

There's lots of minor and not so minor rules ambiguity and contradictions in SPI's Campaign for North Africa. Lots of things are repeated, in slightly different ways. In my solo Campaign for North Africa house rules  I note many with INTERPRETATION. But also have many Additions and Changes (which are opinionated and written for me) Here I want to discuss one in particular, from my comment on Campaign for North AFrica BGG AAR  thread. [8.2] The Concept of Continual Movement. In CfNA, units have Capability Point Allowances [6.0]. Some examples; 10 for infantry. 15-40 for motorized, tanks, recee. Movement, combat, taking replacements and more expend CPA [6.3]. Some examples; 5 perform Close Assault, 3 get Barraged, 1 Attempt to Poison well, <varies> enter hex / cross hexside. Within a Movement and Combat Phase, the acting player may repeat the four segments 1. Movement, 2. Breakdown, 3. Combat, 4 Reserve Release.  As many times as desired and their units have CPA. And ...

DaW - Feb 1941, North Africa

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DAKII page on OCS Depot DAK-a-Week playthrough page which lists the house rules in play and has other resources. Download directory of all the VASSAL .vsavs and .vlogs from DAK-a-Week playthrough. There's one vlog and two vsavs per game turn. The saves were taken at the end of  each side's turn. First side indicated with 'a', second with 'b'. February 1941 VASSAL February vlog  (rt-click and save as). Axis Intent:  Hold Tobruk or cost Allies more than can afford taking it. Allied Intent:  Get Italians bloody well out of Tobruk! 1st:  Clear. Even with active Fliegerkorps, still lost half cross-med shipping. Able to ship and fly total of 3T to Tobruk. Defensive barrages continue keeping Tobruk besiegers disorganized and less capable of effective attacks. Benghazi starts to get serious about defense. The Trento, 7th bersaglieri, artillery, flak and other units released by Comando Supremo are jammed up waiting for a ride across med. The desert training establishm...

DaW - Jan 1941, North Africa

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DAKII page on OCS Depot DAK-a-Week playthrough page which lists the house rules in play and has other resources. Download directory of all the VASSAL .vsavs and .vlogs from DAK-a-Week playthrough. There's one vlog and two vsavs per game turn. The saves were taken at the end of  each side's turn. First side indicated with 'a', second with 'b'. January 1941 VASSAL January vlog  (rt-click and save as). Axis Intent:  Hold out in Tobruk. Allied Intent:  Shut down port of Tobruk (get ZOC on it). 1st:  Under clear skies the LRDG raids El Abiar airfield (A50.14) destroying a handful of CR42s the Italians thought were safely in rear out of Hurricane range. 6th Australian nears completion of its desert training. 2 Arm begins arriving in Alexandria. Along with independent tank Bns in Port Said. Continuing administrative news, 4th Indian's div arty is reassigned to its infantry Bdes.  Wellingtons and Blenheims suffer losses from heavy flak bombing enemy positions ac...

DaW - Dec 1940, North Africa

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DAKII page on OCS Depot DAK-a-Week playthrough page which lists the house rules in play and has other resources. Download directory of all the VASSAL .vsavs and .vlogs from DAK-a-Week playthrough. There's one vlog and two vsavs per game turn. The saves were taken at the end of  each side's turn. First side indicated with 'a', second with 'b'. December 1940 VASSAL December vlog  (rt-click and save as) Axis Intent:  Survive, just survive. Allied Intent:  Defeat Italians by Christmas. 1st: Rain in the east [event Malta Invasion!!! but too early].  Repair of coastal highway between Sollum and Sidi el Barrani is completed. LRDG and Bersaglieri dance around each other. Supply and troops moved up to Tobruk by both sides. CR42 and G50's fresh off production lines reinforce Tobruk.  Bardia holds. 5th: Still raining. Around Benghazi and Alexandria [maps A,D]  Decima Flottiglia MAS strikes Alexandria with manned torpedoes .  [event, no reif into or supp...