A few hundred counters into magnetic clips and The Italian Campaign can begin! But right now, I'm playing VASSAL game of Campaign for North Africa with bunch of great peoples. Clay who got made searchable PDFs of rules with all errata incorporated and notated. Mitch who made a stunning and faithfully rendition of the map (assuming you rightly think SPI maps are objects of sublime delight). Also contains extremely nice and sharp SVG based counters. Tim who put together a set of spreadsheets which make running this beautiful beast a possibility. Along with several other "mere" players. Great times. It's literally been a 37 year long journey to get CfNA played. Well, I'm playing it. And, and! Got my physical copy on the table, well on the magnetico wall. Let's Go! I am so fucking stoked right now.
The esteemed Mr. Sharp or Big Board Gaming mentioned in Voices You Need To Hear youtube series, I think #8, but I just watched four of them and old man memory is bad. He (if I understood correctly) but forth idea that "wargames" are hex and counter. Which I agree with. They were the first type of wargame I played. I say "wargame" because I'm too lazy to say "Hex and Counter Wargame." I do believe the mechanics, the style and interface of a game is the more important delimiter. Just because the subject of a game is "war", whatever that means, does not make it a war game. Card driven, area control, worker placement are going to influence me more than if the setting is Mars or Waterloo. Of course, none of this matters. The point of the post is everyone's definition's are different. Do whatever you do and enjoy doing it!
Someone brought Warriors of God to Tucson Boardgame Meetup this Sunday past. Which is a bit odd as the meetup is generally a Euro style affair. This guy, let's call him Dave, sports a Tiger T-shirt more often than not. So, I had high hopes and good vibes. And we played 100 Years War Scenario. Well, got 5 out of 12 turns done. Neither one of us really knew the rules. I played Warriors of Japan, once, maybe, long ago... I was The English, which is proper. Dave, unfortunately was stuck with The French. It was great. The rules are really simple (relative to the other wargames I play ASL/OCS/BCS/SPI monsters). But, they are really slick in application. Often doing double duty. Like there are no logistics/supply train rules. But the way control markers are placed and units deployed "implements" being cut off, "out of supply", extending yourself too far (I speak from experience), etc. At a high level. But it works as this is a high level game. Each turn a decade, e
Historical Miniature Wargaming Channel Little Wars TV has put out a "record a video of your game" challenge. Quick Strike AAR Challenge "We are officially throwing down a challenge to every historical wargamer who owns a camera. We want to see your best historical miniature battles at home in a new, easy-to-produce video format that we're calling the "Quick Strike AAR Challenge!" There just three rules for entering the challenge: (1) The video must be under 10 minutes long (2) Your report must include some historical background, the scenario description and objectives (3) Recap the entire battle, start to finish! The rest is up to you!