A few hundred counters into magnetic clips and The Italian Campaign can begin! But right now, I'm playing VASSAL game of Campaign for North Africa with bunch of great peoples. Clay who got made searchable PDFs of rules with all errata incorporated and notated. Mitch who made a stunning and faithfully rendition of the map (assuming you rightly think SPI maps are objects of sublime delight). Also contains extremely nice and sharp SVG based counters. Tim who put together a set of spreadsheets which make running this beautiful beast a possibility. Along with several other "mere" players. Great times. It's literally been a 37 year long journey to get CfNA played. Well, I'm playing it. And, and! Got my physical copy on the table, well on the magnetico wall. Let's Go! I am so fucking stoked right now.
Historical Miniature Wargaming Channel Little Wars TV has put out a "record a video of your game" challenge. Quick Strike AAR Challenge "We are officially throwing down a challenge to every historical wargamer who owns a camera. We want to see your best historical miniature battles at home in a new, easy-to-produce video format that we're calling the "Quick Strike AAR Challenge!" There just three rules for entering the challenge: (1) The video must be under 10 minutes long (2) Your report must include some historical background, the scenario description and objectives (3) Recap the entire battle, start to finish! The rest is up to you!
The esteemed Mr. Sharp or Big Board Gaming mentioned in Voices You Need To Hear youtube series, I think #8, but I just watched four of them and old man memory is bad. He (if I understood correctly) but forth idea that "wargames" are hex and counter. Which I agree with. They were the first type of wargame I played. I say "wargame" because I'm too lazy to say "Hex and Counter Wargame." I do believe the mechanics, the style and interface of a game is the more important delimiter. Just because the subject of a game is "war", whatever that means, does not make it a war game. Card driven, area control, worker placement are going to influence me more than if the setting is Mars or Waterloo. Of course, none of this matters. The point of the post is everyone's definition's are different. Do whatever you do and enjoy doing it!
Been punching, not yet clipping, ASL counters. Sigh Croix de Guerre, For King and Country, Rising Sun, last bits of Yanks and Red October. Got Armies of Oblivion sheets on desk, glaring accusingly, "When you gonna clip us punk?" Leaving historical modules: HiF, VotG, FB mostly alone as their counters are unique(ish) and I don't have enough bead boxes to hold them all anyhow. Hollow Legions is on it's way... the counters, they never end do they?
Early eighties, Vienna VA, eleven year old me sat in my lair (the basement) thrilling over the three giant boxes my older sister had brought me from a garage sale. I did not know what they were. I had never seen anything like them before. Risk and Stratego were the closest to war games I had seen. I recognized one as I had recently read my father's copy of The Hobbit . The others I could tell were something to do with WWII. The huge gun on one cover reminded me of a movie, Guns of Navarone (wrong theater). Had no idea who the dusty dude on the last cover was. Although I have copies of all three now, they are not my originals. Have only retained a moldy mounted map and chits to WotR. Being a teenager, college, military service, several cross country moves; None are conducive to keeping one's childhood artifacts intact. The following are stock photos. I've played War of the Ring to completion numerous times solo and face to face. Which I really enjoy, despite its